Digital Ecologies: Intro to Parametric Modeling and Scripting
ANP 494/598 SPRING '10Preece, Brian


1. Place random, freehand shapes on surface
2. Find each shapes horizontal tangents.
3. If a tangent hits another shape, connect both shapes poles with a straight line. If neither tangent hits another shape, draw a freehand circle centered on the shape with a radius that hit’s the closest recently created straight line.
4. Repeat steps 2 and 3 with vertical tangents and use either of the recently created horizontal or vertical lines for new radius lines.
5. Find the midpoint of each radius’s line. Place a new object there based on the size of its original shape.
6. Repeat steps 2 through 5 using each new shape as a starting point. Continue until no more possible moves.


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